AirProperties | AirDensity, GlobalWind |
AnimationTrack | Animation, Animator, IsPlaying, Looped, Speed, TimePosition |
Animator | ActiveAnimations |
Atmosphere | Color, Decay, Density, Glare, Haze, Offset |
Attachment | Position |
BasePart | CastShadow, Color3, Locked, Massless, Primitive, Reflectance, Shape, Transparency |
Beam | Attachment0, Attachment1, Brightness, CurveSize0, CurveSize1, LightEmission, LightInfluence, Texture, TextureLength, TextureSpeed, Width0, Width1, ZOffset |
BloomEffect | Enabled, Intensity, Size, Threshold |
BlurEffect | Enabled, Size |
ByteCode | Pointer, Size |
Camera | CameraSubject, CameraType, FieldOfView, ImagePlaneDepth, Position, Rotation, Viewport, ViewportSize |
CharacterMesh | BaseTextureId, BodyPart, MeshId, OverlayTextureId |
ClickDetector | MaxActivationDistance, MouseIcon |
Clothing | Color3, Template |
ColorCorrectionEffect | Brightness, Contrast, Enabled, TintColor |
ColorGradingEffect | Enabled, TonemapperPreset |
DataModel | CreatorId, GameId, GameLoaded, JobId, PlaceId, PlaceVersion, PrimitiveCount, ScriptContext, ServerIP, ToRenderView1, ToRenderView2, ToRenderView3, Workspace |
DepthOfFieldEffect | Enabled, FarIntensity, FocusDistance, InFocusRadius, NearIntensity |
DragDetector | ActivatedCursorIcon, CursorIcon, MaxActivationDistance, MaxDragAngle, MaxDragTranslation, MaxForce, MaxTorque, MinDragAngle, MinDragTranslation, ReferenceInstance, Responsiveness |
FakeDataModel | Pointer, RealDataModel |
GuiBase2D | AbsolutePosition, AbsoluteRotation, AbsoluteSize |
GuiObject | BackgroundColor3, BackgroundTransparency, BorderColor3, Image, LayoutOrder, Position, RichText, Rotation, ScreenGui_Enabled, Size, Text, TextColor3, Visible, ZIndex |
Humanoid | AutoJumpEnabled, AutoRotate, AutomaticScalingEnabled, BreakJointsOnDeath, CameraOffset, DisplayDistanceType, DisplayName, EvaluateStateMachine, FloorMaterial, Health, HealthDisplayDistance, HealthDisplayType, HipHeight, HumanoidRootPart, HumanoidState, HumanoidStateID, IsWalking, Jump, JumpHeight, JumpPower, MaxHealth, MaxSlopeAngle, MoveDirection, MoveToPart, MoveToPoint, NameDisplayDistance, NameOcclusion, PlatformStand, PlatformStatePointer, RequiresNeck, RigType, SeatPart, Sit, TargetPoint, UseJumpPower, WalkTimer, Walkspeed, WalkspeedCheck |
Instance | AttributeContainer, AttributeList, AttributeToNext, AttributeToValue, ChildrenEnd, ChildrenStart, ClassBase, ClassDescriptor, ClassName, Name, NameContainer, Parent, This |
Lighting | Ambient, Brightness, ClockTime, ColorShift_Bottom, ColorShift_Top, EnvironmentDiffuseScale, EnvironmentSpecularScale, ExposureCompensation, FogColor, FogEnd, FogStart, GeographicLatitude, GlobalShadows, GradientBottom, GradientTop, LightColor, LightDirection, MoonPosition, OutdoorAmbient, Sky, Source, SunPosition |
LocalScript | ByteCode, GUID, Hash |
MaterialColors | Asphalt, Basalt, Brick, Cobblestone, Concrete, CrackedLava, Glacier, Grass, Ground, Ice, LeafyGrass, Limestone, Mud, Pavement, Rock, Salt, Sand, Sandstone, Slate, Snow, WoodPlanks |
MeshContentProvider | AssetID, Cache, LRUCache, MeshData, ToMeshData |
MeshData | FaceEnd, FaceStart, VertexEnd, VertexStart |
MeshPart | MeshId, Texture |
Misc | Adornee, AnimationId, StringLength, Value |
Model | PrimaryPart, Scale |
ModuleScript | ByteCode, GUID, Hash, IsCoreScript |
MouseService | InputObject, InputObject2, MousePosition, SensitivityPointer |
ParticleEmitter | Acceleration, Brightness, Drag, Lifetime, LightEmission, LightInfluence, Rate, RotSpeed, Rotation, Speed, SpreadAngle, Texture, TimeScale, VelocityInheritance, ZOffset |
Player | AccountAge, CameraMode, DisplayName, HealthDisplayDistance, LocalPlayer, LocaleId, MaxZoomDistance, MinZoomDistance, ModelInstance, Mouse, NameDisplayDistance, Team, TeamColor, UserId |
PlayerConfigurer | Pointer |
PlayerMouse | Icon, Workspace |
Primitive | AssemblyAngularVelocity, AssemblyLinearVelocity, Flags, Material, Owner, Position, Rotation, Size, Validate |
PrimitiveFlags | Anchored, CanCollide, CanQuery, CanTouch |
ProximityPrompt | ActionText, Enabled, GamepadKeyCode, HoldDuration, KeyCode, MaxActivationDistance, ObjectText, RequiresLineOfSight |
RenderJob | FakeDataModel, RealDataModel, RenderView |
RenderView | DeviceD3D11, LightingValid, SkyValid, VisualEngine |
RunService | HeartbeatFPS, HeartbeatTask |
Script | ByteCode, GUID, Hash |
ScriptContext | RequireBypass |
Seat | Occupant |
Sky | MoonAngularSize, MoonTextureId, SkyboxBk, SkyboxDn, SkyboxFt, SkyboxLf, SkyboxOrientation, SkyboxRt, SkyboxUp, StarCount, SunAngularSize, SunTextureId |
Sound | IsPlaying, Looped, PlaybackSpeed, RollOffMaxDistance, RollOffMinDistance, SoundGroup, SoundId, Volume |
SpawnLocation | AllowTeamChangeOnTouch, Enabled, ForcefieldDuration, Neutral, TeamColor |
SpecialMesh | MeshId, Scale |
StatsItem | Value |
SunRaysEffect | Enabled, Intensity, Spread |
SurfaceAppearance | AlphaMode, Color, ColorMap, EmissiveMaskContent, EmissiveStrength, EmissiveTint, MetalnessMap, NormalMap, RoughnessMap |
TaskScheduler | RenderJobToRenderView, JobEnd, JobName, JobStart, MaxFPS, Pointer |
Team | BrickColor |
Terrain | GrassLength, MaterialColors, WaterColor, WaterReflectance, WaterTransparency, WaterWaveSize, WaterWaveSpeed |
Textures | Decal_Texture, Texture_Texture |
Tool | CanBeDropped, Enabled, Grip, ManualActivationOnly, RequiresHandle, TextureId, Tooltip |
UnionOperation | AssetId |
UserInputService | WindowInputState |
VehicleSeat | MaxSpeed, SteerFloat, ThrottleFloat, Torque, TurnSpeed |
VisualEngine | Dimensions, FakeDataModel, Pointer, RenderView, ViewMatrix |
Weld | Part0, Part1 |
WeldConstraint | Part0, Part1 |
WindowInputState | CapsLock, CurrentTextBox |
Workspace | CurrentCamera, DistributedGameTime, ReadOnlyGravity, World |
World | AirProperties, FallenPartsDestroyHeight, Gravity, Primitives, worldStepsPerSec |